Infusion Thaumcraft 4.1 Research Paper

Research in Thaumcraft 4 is exactly like in thaumcraft 3. Just put paper into research table and click

Research, and Research PointsEdit

The Thaumonomicon entry about Research is pretty much self-explanatory, and details the process well enough:

"Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. There are several steps in this process:

(1) Exploring the world and examining blocks, items and creatures with a Thaumometer.

(2) Taking the research points you gathered from the first step and expanding your aspect knowledge with the Research Table.

(3) Using the aspects you know and discovering practical knowledge and recipes with the Research Table.

(1) Exploration

You cannot perform research without research points, and the best way to gain research points is by exploration and examining objects in the world.

The first thing you will need to do is construct a Thaumometer (see next page). By holding the Thaumometer, looking at objects or creatures and holding the right mouse button you will start examining them. The process does not take long but your movement speed is reduced while it is occurring. It is also important to note that the item forms of objects can be scanned as well, such as swords or blocks. Dropping them (using q or your drop key) on the ground and scanning them with the Thaumometer will identify them.

After examination completes, the Thaumometer will display what aspects the object contains (If you can understand the aspects within the object). In the bottom right of the screen you will also see a summary of the aspects and research points you discovered.

You will initially not be able to examine all objects since you have not discovered their component aspects. For example, a object containing the Lux aspect can only be examined if you have previously discovered the Lux aspect, or know the two aspects that combine to create it.

The very first time you discover an aspect by examining something you gain double the number of research points you would have normally.

Objects and creatures can usually only be examined once, with the exclusion of the baby forms of animals being countable as a second scan.

It is also good to note that most vanilla, Thaumcraft, Buildcraft, IC2, and other notable mod items, including complex machinery can also be scanned due to Thaumcraft's mod synergy; however, certain items do not have aspects, as they were either accidentally ignored or the player cannot obtain them by normal means.

While exploring the world and examining things, it is always a good idea to keep a filled set of scribing tools and some paper on you. Occasionally examining something will reveal additional clues and insights into thaumoturgical research, often resulting in a set of research notes that you can research further.

(2) Combining Aspects (UPDATED FOR THAUMCRAFT 4.1)

Once you have gathered some research points you can attempt to combine them into compound aspects within a research table.

To craft a research table simply place two tables next to each other and click on them with a set of Scribing Tools. The recipe for tables is listed under the Artifice research category.

If you open the research tables inventory, don't be confused by the GUI, on the right, an image

Full Scribing Tools need to be placed slot 1. If you already created a Research Note using paper and Scribing Tools from your Thaumonomicon, it goes in slot 2. You should see all the primal aspects (and possibly some compound aspects) listed in the area marked 3 with varying amounts attached to them, such as in the image to the right. When you enter a world for the first time, every player is assigned a small pool of primal aspects to get them started.

If you had done some exploring with the Thaumometer beforehand then you might have a significant number of primal and compound aspects listed here.

You can now start combining aspects into more complex compound aspects but simply clicking on those you wish to combine, the selected aspects will appear in the 4 slots and when you have two selected pressing the button between them will attempt to combine them. If successful, you should see what was gained in the bottom right and it should appear in slot 3.

The component aspects are consumed even if the combination did not result in a valid compound aspect.

(3) Research Aspects (Post-v4.1)

Researching in Thaumcraft after version 4.1 is a lot more Aspect-intensive than previous versions. An example of a research "jigsaw" is shown in 5 for the image above. To complete Research, you must link together all of the base Aspects by using an Aspect each root Aspect builds into, or one that it is built from. For example, if a root Aspect of the Research is Saxum, you must link to an adjacent hex using an Aspect it builds into (Terra), or one that it is built from (Metallum).

If you are undergoing Research you do not fully understand, you may see that one or more of the root Aspects is replaced by a "?". If this happens, then you have not discovered a root Aspect of that Research, and the Research cannot be completed at the present time.

(3) Research Aspects (Pre-v4.1)

If you have paper in slot 2, then you may have noticed that when only a single aspect is selected that the green button (marked 6) lights up.

If you press it then you will attempt to research the selected aspect. If successful you discover something of interest about that aspect and a set of research notes will appear in slot 7. Section 8 will also display the research sheet covered in a bewildering array of runes and symbols that looks something like the image at the top of the previous page.

Don't worry, it is not as hard as it looks.

To complete your research you simply need to connect and activate all the knowledge nodes (pictured below).

The node on the left is an inactive node, while the node on the right has been activated. Once all the inactive nodes have become active, the research will be complete and the research note will change into a discovery that you can use to gain the completed research (just right click while holding it).

You connect the knowledge nodes by activating the runes.

Each rune is linked to an aspect, but at first it is unknown which rune represents which aspect. The rune/aspect link is unique to each research subject, so a rune that might represent Aer the time, might represent Terra next time.

Not all the runes are valid for the current subject you are researching.

For example though there might be runes for Aer, Terra, Ignis and Aqua on the research sheet, only Ignis and Terra might actually be valid. Invalid runes are often called 'red herring' runes.

You discover which runes are valid by selecting an aspect on the left, and pressing the 'Research' button (6). If the aspect you selected is valid, then all runes linked to that aspect will become active.

If the aspect you select is a 'red herring' then the runes linked to it will not activate, but up to two of them will be removed from the sheet entirely.

If the aspect you select is not present on the research table then nothing happens.

Active runes act as possible bridges to connect knowledge nodes. A glowing line of energy will glow from an active knowledge node to any active rune nearby. You need to create a chain of active runes and nodes to complete the research.

A chain cannot form if there is more than one open space between active runes or nodes.

To form a chain you must move the runes around by clicking on a rune and selecting a valid destination.

Each rune can be moved up to 2 positions in a straight line, but only inactive runes can be moved - this means you might have to activate and deactivate your valid runes several times to get them into position.

Inactive runes prevent the forming of a connection if they lie in its path, so you need to move them out of the way.

Moving runes uses a small amount of ink each time you do it."

Making aspects to Table ResearchEdit

Primal Aspects
Ordo None
Perditio None
Terra None
Using combination aspects, Primal Only
GelumAqua + Ordo
LuxAer + Ignis
MotusAqua + Aer
PotentiaOrdo + Ignis
SaxumTerra + Terra
VolatusAer + Motus
VacuosAer + Perditio
VictusAqua + Terra
The combination of the above aspects # 1
BestiaMotus + Victus
Fames Victus + Vacuos
Granum Victus + Ordo
IterMotus + Terra
Limus Victus + Aqua
MetallumSaxum + Ordo
MortuusVictus + Perditio
PermutatioMotus + Aqua
PraecantatioVacuos + Potentia
SanoVictus + Victus
TempusVacuos + Ordo
Tenebrae Vacuos + Lux
VinculumMotus + Perditio
VitreusSaxum + Aqua
Volatus Aer + Motus
Combination of previous aspects # 2
AlienisVacuos + Tenebrae
Arbor Aer + Herba
Auram Praecantatio + Aer
CorpusMortuus + Beast
Exanimis Motus + Mortuus
HerbaGranum + Terra
Spiritus Victus + Mortuus
VenenumAqua + Mortuus
Vitium Praecantatio + Perditio
Combination of previous aspects # 3
CognitioIgnis + Spiritus
Sensus Aer + Spiritus
Combining of aspects from previous # 4
Humanus Beast + Cognitio
Combination of previous aspects # 5
InstrumentumHumanus + Ordo
Lucrum Humanus + Famas
MessisHerba + Humanus
Perfodio Humanus + Saxum
Combination previous aspects # 6
FabricoHumanus + Instrumentum
MachinaMotus + Instrumentum
Meto Messis + Instrumentum
PannusInstrumentum + Beast
TelumInstrumentum + Perditio
TutamenInstrumentum + Terra

Important notes (Some are outdated at present)Edit

  • When you click an Aspect that triggers the beginning of a new Research, you have to click it a second time (and use a second Aspect point) to make its runes appear and glow on the parchment.
  • When linking nodes, keep in mind that the first active node (the glowing blue one) that appears can only make links in ONE direction. You cannot have it linked between two other nodes: it has to be the starting point, or nothing.
  • Sometimes, depending on how your runes are placed, active runes will loop on themselves, preventing the complete chain from forming even though everything seems to be in the right place. Rather than move and de/activate some (therefore using more Aspect points), move the other inactive (and useless) runes around to break those unwanted links. Ultimately, all nodes will be joined in the right chain, and your Research will turn into a theorem you can put in your Thaumonomicon.
  • Several players can use the same Research Table, but the Aspect points you've gathered are you own. Someone else using "your" table won't see the exact same Aspects in it, nor will s/he use your Aspects.
  • You can leave an incomplete piece of research in a Research Table and have someone else complete it for you (using their Aspects, that is).
  • Activating all the Aspects in a Research isn't always necessary. For instance, you may have discovered only three out of four Aspects of a given Research; but if those Aspects are present in enough nodes on your research sheet, allowing you to link them all together, you will still obtain the completed theorem.
  • In Creative mode, completed theorems can be used by more than one person. However, if the person using it is not playing in Creative mode, the theorem will be destroyed once uploaded in their Thaumonomicon.
  • Thaumcraft 4 items made in the Arcane workbench/Infusion altar/Crucible almost always contain the aspects needed to craft/infuse them with, yielding high amounts of research points when scanned (This is very helpful for players who have run out of research points).
  • Once you're used to this system, you'll realize that in some researches, useless runes are very easy to spot. For instance, any rune that is present more than 4 times is likely to be useless, so you can get those out of the way from the beginning, and focus instead on the runes that only appear 2-3 times on the parchment, moving them around to connect the nodes in advance. This method is time and ink-consuming, but can help when you're low on Aspects and can't afford to de/activate runes several times just for the sake of placing them.
    • While this works with Thaumcraft and Thaumic Tinkerer researches, it's not so true when it comes to Thaumcraft Extras, though.

List of ResearchEdit

Warning Spoilers

Research Name Prerequisite Research Research Aspects Mod
Basic Information
Advanced Node Tapping Aura and Nodes Auram, Motus, Permutatio, Praecantatio Thaumcraft
Aspectalyzer Computercraft Peripherals Cognito, Machina, Sensus Thaumic Tinkerer
Aspects of Magic None / Starts off unlocked N/A Thaumcraft
Aura and Nodes None / Starts off unlocked N/A Thaumcraft
Computercraft Peripherals None / Starts off unlocked N/A Thaumic Tinkerer
Deconstruction Table Research Expertise Cognito, Fabrico, Perditio Thaumcraft
Dimensional Shards None / Starts off unlocked N/A Thaumic Tinkerer
Enchantments None / Starts off unlocked N/A Thaumcraft
Infused Scribing Tools Infusion Cognito, Tenebrae, Vacuos Thaumic Tinkerer
Knowledge Fragments None / Starts off unlocked N/A Thaumcraft
Master Node Tapping Advanced Node Tapping Auram, Motus, Permutatio, Praecantatio Thaumcraft
Node in a Jar Node Preserver Auram, Lucrum, Motus, Permutatio Thaumcraft
Node Preserver Advanced Node Tapping Auram, Lucrum, Sensus Thaumcraft
Ores None / Starts off unlocked N/A Thaumcraft
Plants and Trees None / Starts off unlocked N/A Thaumcraft
Research None / Starts off unlocked N/A Thaumcraft
Research Expertise Research Cognito, Sensus Thaumcraft
Research Mastery Research Expertise Cognito, Motus, Sensus Thaumcraft
ThaumonomiconNone / Starts off unlocked N/A Thaumcraft
The Pech None / Starts off unlocked N/A Thaumcraft
Wand Rods Metallum, Praecantatio, Vitreus, (?) Thaumcraft Extras
Basic Wandcraft None / Starts off unlocked N/A Thaumcraft
Blaze Rod Wand Core Greatwood Wand Core Ignis, Instrumentum, Potentia, Praecantatio Thaumcraft
Bone Wand Core Greatwood Wand Core Exanimis, Instrumentum, Perditio, Praecantatio Thaumcraft
Compound Recharge Focus Wand Recharge Pedestal Auram, Instrumentum, Permutatio, Potentia, Praecantatio Thaumcraft
Copper Wand Caps Basic Wandcraft Instrumentum, Metallum, Permutatio Thaumcraft
Focus Pouch Wand Foci Praecantatio, Vacuos, Instrumentum Thaumcraft
Gold Wand Caps Basic Wandcraft Instrumentum, Lucrum, Metallum Thaumcraft
Greatwood Wand Core Basic Wandcraft Arbor, Instrumentum, Praecantatio Thaumcraft
Icy Wand Core Greatwood Wand Core Aqua, Gelum, Instrumentum, Praecantatio Thaumcraft
Obsidian Wand Core Greatwood Wand Core Instrumentum, Praecantatio, Saxum, Terra Thaumcraft
Quartz Wand Core Greatwood Wand Core Instrumentum, Ordo, Praecantatio, Vitreus Thaumcraft
Reed Wand Core Greatwood Wand Core Aer, Herba, Instrumentum, Praecantatio Thaumcraft
Silver Wand Caps Basic Wandcraft Instrumentum, Lucrum, Metallum Thaumcraft
Silverwood Wand Core Greatwood Wand Core Arbor, Instrumentum, Praecantatio Thaumcraft
Thaumium Wand Caps Basic Wandcraft, Thaumium Instrumentum, Metallum, Praecantatio Thaumcraft
Wand Foci Basic Wandcraft Ignis, Praecantatio Thaumcraft
Wand Focus: Dislocation Wand Focus: Equal Trade Alienis, Permutatio, Praecantatio Thaumic Tinkerer
Wand Focus: Distortion Wand Focus: Uprising Aer, Mortuus, Motus, Ordo Thaumic Tinkerer
Wand Focus: Efreet's Flame Wand Focus:Excavation Ignis, Potentia, Praecantatio Thaumic Tinkerer
Wand Focus: Ender Rift Wand Focus: Portable Hole Alienis, Praecantatio, Vacuos Thaumic Tinkerer
Wand Focus: Equal Trade Wand Foci Permutatio, Praecantatio, Terra Thaumcraft
Wand Focus: Excavation Wand Foci Perditio, Praecantatio, Terra Thaumcraft
Wand Focus: Freeze Wand Foci Gelum, Ordo, Praecantatio, Telum Thaumcraft Extras
Wand Focus: Frost Wand Foci Aqua, Praecantatio, Gelum Thaumcraft
Wand Focus: Mending Wand Focus: Portable Hole Praecantatio, Sano, Spiritus Thaumic Tinkerer
Wand Focus: Nine Hells Wand Focus: Wand of Equal Trade Bestia, Ignis, Iter, Praecantatio Thaumcraft
Wand Focus: Pech's Curse Acquired through trade with Pech mages N/A Thaumcraft
Wand Focus: Portable Hole Wand Focus: Wand of Equal Trade Aer, Alienis, Iter, Perditio Thaumcraft
Wand Focus: Shock Wand Foci Aer, Potentia, Praecantatio Thaumcraft
Wand Focus: Telekinesis Wand Focus: Dislocation Alienis, Motus, Praecantatio Thaumic Tinkerer
Wand Focus: Uprising

Wand Focus: Shock

Sword of the Zephyr

Aer, Motus, Praecantatio Thaumic Tinkerer
Wand Recharge Pedestal Infusion Auram, Permutatio, Potentia, Praecantatio Thaumcraft
Alchemical Centrifuge Essentia Tubes Fabrico, Perditio, Permutatio Thaumcraft
Alumentum Crucible Potentia, Ignis Thaumcraft
Copper Transmutation Iron Transmutation Metallum, Permutatio Thaumcraft
Crucible None / Starts off unlocked N/A Thaumcraft
Essentia Distillation



Aqua, Limus, Praecantatio


Essentia Tubes Essentia Distillation Aqua, Praecantatio, Permutatio Thaumcraft
Ethereal Bloom Crucible Herba, Praecantatio, Sano, Vitium Thaumcraft
Fume Dissipator Gaseous Tenebrae N/A Thaumic Tinkerer
Gaseous Illuminae Nitor Aer, Lux Thaumic Tinkerer
Gaseous Tenebrae


Gaseous Illuminae

Aer, Motus, Tenebrae Thaumic Tinkerer
Glass Phial None / Starts off unlocked N/A Thaumcraft
Gold Transmutation Iron Transmutation Metallum, Permutatio Thaumcraft
Gunpowder Alumentum Ignis, Perditio Thaumcraft
Hyperenergetic Nitor Nitor Aer, Ignis, Lux, Potentia Thaumic Tinkerer
Iron Transmutation Thaumium Metallum, Permutatio Thaumcraft
Kinetic Attraction Wand Focus: Telekineses Machina, Motus, Sensus Thaumic Tinkerer
Lead Transmutation Iron Transmutation Metallum, Ordo, Permutatio Thaumcraft
Magic Tallow Crucible Corpus, Praecantatio Thaumcraft
Nitor Crucible Ignis, Lux Thaumcraft
Silver Transmutation Iron Transmutation Lucrum, Metallum, Permutatio Thaumcraft
Thaumium Crucible Metallum, Praecantatio Thaumcraft
Tin Transmutation Iron Transmutation Metallum, Permutatio, Vitreus


Void Jar Warded Jars and Labels Aqua, Perditio, Vacuos Thaumcraft
Warded Jars and Labels Essentia Distillation N/A Thaumcraft
Arcane Bellows Infernal Furnace Aer, Machina, Motus Thaumcraft
Arcane Bore


Wand Focus: Excavation

Instrumentum, Machina, Motus, Perfodio Thaumcraft
Arcane Ear Goggles of Revealing Aer, Potentia, Sensus Thaumcraft
Arcane Lamp



Lux, Sensus, Tenebrae Thaumcraft
Arcane Levitator Nitor Aer, Motus, Volatus Thaumcraft
Arcane Stone None / Starts off unlocked N/A Thaumcraft
Arcane Worktable None / Starts off unlocked N/A Thaumcraft
Axe of the Stream



Aqua, Instrumentum, Motus Thaumcraft
Boots of the Traveler

Enchanted Fabric


Aqua, Iter, Terra, Volatus


Bottomless Pouch Ichorcloth Pannus, Vacuos Thaumic Tinkerer
Brain in a Jar Infusion Cognitio, Exanimis, Sensus Thaumcraft
Cursed Spirit's Blade Infusion Fames, Spiritus, Telum Thaumic Tinkerer
Enchanted Fabric None Pannus, Praecantatio Thaumcraft
Ethereal Platform Arcane Levitator Arbor, Motus, Sensus Thaumic Tinkerer
Infusion Enchantment (to check) Brain in a Jar Cognito, Praecantatio, Tutamen Thaumcraft
Goggles of Revealing ThaumometerAuram, Sensus Thaumcraft
Hoe of Growth



Instrumentum, Messis, Victus Thaumcraft
Ichor N/A Humanus, Lux, Spiritus, Vitium Thaumic Tinkerer
Ichorcloth Ichor Fabrico, Lux, Pannus Thaumic Tinkerer
Ichorcloth Robes Ichorcloth Lux, Pannus Thaumic Tinkerer
Ichorium Ichor Instrumentum, Lux, Metallum Thaumic Tinkerer
Infernal Furnace N/A Auram, Fabrico, Ignis, Metallum Thaumcraft
Infusion Essentia Distillation Fabrico, Machina, Praecantatio Thaumcraft
Infusion Enchantment Infusion Cognito, Instrumentum, Praecantatio, Telum, Tutamen Thaumcraft
Item Grate None / Starts off unlocked N/A Thaumcraft
Lamp of Growth Arcane Lamp Herba, Lux, Victus, Messis Thaumcraft
Magical Hand Mirror Mirror Magic Alienis, Iter, Instrumentum, Vitreus Thaumcraft
Magical Storage Enchanted Fabric Praecantatio, Permutatio, Vacuos Thaumcraft
Mirror Magic Infusion Alienis, Iter, Tenebrae, Vitreus Thaumcraft
Paving Stone of Travel Arcane Stone Iter, Terra, Volatus Thaumcraft
Paving Stone of Warding Arcane Stone Bestia, Motus, Vinculum Thaumcraft
Pickaxe of the Core



Ignis, Instrumentum, Sensus Thaumcraft
Research Table None / Starts off unlocked N/A Thaumcraft
Salis Mundus None / Starts off unlocked N/A Thaumcraft
Shovel of the Earthmover



Fabrico, Instrumentum, Terra Thaumcraft
Smokey Quartz None / Starts off unlocked N/A Thaumic Tinkerer
Sword of the Zephyr



Aer, Potentia, Telum Thaumcraft
Talisman of Remedium Enchanted Fabric Ordo, Sano, Venenum Thaumic Tinkerer
Talisman of Withhold Brain In A Jar Humanus, Lucrum, Praecantatio Thaumic Tinkerer
ThaumometerNone / Starts off unlocked N/A Thaumcraft
Thaumostatic Harness

Boots of the Traveller


Aer, Iter, Machina, Volatus Thaumcraft
Transvector InterfaceNone Ordo, Perditio Thaumic Tinkerer
Transvector DislocatorNone Alienis, Iter, Machina Thaumic Tinkerer
Ichorium Wand Caps Ichorium Instrumentum, Lux, Metallium Thaumic Tinkerer
Ichorcloth Strapped Silverwood Wand Core Ichorium Wand Core Instrumentum, Lux, Praecantatio Thaumic Tinkerer
Ichorium Tool Ichorcloth Strapped Silverwood Wand Core Instrumentum, Metallum Thaumic Tinkerer
Leggings of the Burning Mantle Ichorcloth Robes Ignis, Potentia Thaumic Tinkerer
Awakened Ichorium Pickax Ichorium Tools Ignis, Instrumentum Thaumic Tinkerer
Cowl of the Abyssal Depths Ichorcloth Robes Aqua, Auram, Sano Thaumic Tinkerer
Awakened Ichorium Axe Ichorcloth Tool Aqua, Arbor, Instrumentum Thaumic Tinkerer
Robes of the Steratosphere Ichorcloth Robes Aer, Alienis, Motus, Volatus Thaumic Tinkerer
Awakened Ichorium Sword Ichorium Tool Aer, Telum Thaumic Tinkerer
Feline Amulet Ichorium Mortuus, Ordo Thaumic Tinkerer
Awakened Ichorium Shovel Ichorium Tool Instrumentum, Terra Thaumic Tinkerer
Boots of the Horizontal Shield Ichorcloth Robes Iter, Terra Thaumic Tinkerer
Wand Focus: Shadowbeam Ichorcloth Strapped Silverwood Wand Core Alienis, Praecantatio, Tenebrae Thaumic Tinkerer
Black Hole Talisman Awakened Ichorium Shovel, Awakened Ichorum Pickax Alienis, Praecantatio, Tenebrae, Vacuos Thaumic Tinkerer
Wand Focus: Experience Drain Ichorcloth Strapped Silverwood Wand Core Cognitio, Praecantatio Thaumic Tinkerer
Protoclay Awakened Ichorium Pickax Instrumentum, Mechina Thaumic Tinkerer
Celestial Gateway Robes of the Steratosphere Alienis, Iter Thaumic Tinkerer
Wand Focus: Celestial Recall Celestial Gateway Alienis, Praecantatio Thaumic Tinkerer
Advanced Golems All Golem Upgrades Cognito, Victus, Sensus Thaumcraft
Clay Golems Wood Golems Motus, Permutatio, Spiritus, Terra Thaumcraft
Flesh Golems Clay Golems Corpus, Spiritus, Motus, Permutatio Thaumcraft
Hungry Chest None Fames, Vacuos Thaumcraft
Golemancer's Bell Hungry Chest, Straw Golem N/A Thaumcraft
Golem Armor Lost Research Lucrum, Metallum, Tutamen Thaumcraft
Golem Core: Alchemy Golem Core: Decanting Aqua, Praecantatio, Iter Thaumcraft
Golem Core: Chop Golem Core: Harvest Arbor, Meto, Potentia Thaumcraft
Golem Core: Decanting Golem Core: Fill Aqua, Iter, Permutatio Thaumcraft
Golem Core: Empty Golem Core: Gather Lucrum, Vacuos, Permutatio Thaumcraft
Golem Core: Fill Golem Core: Gather Fames, Vacuos, Permutatio Thaumcraft
Golem Core: Gather Straw Golem N/A Thaumcraft

Golem Core: Guard

Golem Core: Gather Sensus, Telum, Vinculum Thaumcraft
Golem Core: Harvest Golem Core: Gather Iter, Meto, Messis Thaumcraft
Golem Core: Use Golem Core: Empty Machina, Instrumentum, Humanus, Permutatio Thaumcraft
Golem Dart Launcher Lost Research Lucrum, Telus, Volatus Thaumcraft
Golem Mace Lost Research Lucrum, Metallum, Telum Thaumcraft
Golem Upgrade: Air Golemancer's Bell Aer, Motus Thaumcraft
Golem Upgrade: Earth Golemancer's Bell Terra, Victus Thaumcraft
Golem Upgrade: Entropy Golemancer's Bell Cognito, Perditio Thaumcraft

Golem Upgrade: Fire

Golemancer's Bell Ignis, Potentia Thaumcraft
Golem Upgrade: Order Golemancer's Bell Cognitio, Ordo Thaumcraft
Golem Upgrade: Water Golemancer's Bell Aqua, Sensus (more?) Thaumcraft
Golem Visor Lost Research Lucrum, Sensus, Tutamen Thaumcraft
Iron Golems Stone Golems Metallum, Motus, Permutatio, Spiritus Thaumcraft
Stone Golems Clay Golems Saxum, Motus, Permutatio, Spiritus Thaumcraft
Straw Golems Hungry Chest Messis, Motus, Permutatio, Spiritus Thaumcraft
Tallow Golems Clay Golems Corpus, Motus, Permutatio, Praecantatio Thaumcraft
Thaumium Golems Iron Golems Metallum, Preacantatio, Motus, Spiritus Thaumcraft
Tiny Bowties Lost Research Iter, Lucrum, Pannus Thaumcraft
Tiny Fezzes Lost Research Lucrum, Pannus, Potentia Thaumcraft
Tiny Hats Lost Research Lucrum, Pannus, Victus Thaumcraft
Tiny Spectacles Lost Research Iter, Lucrum, Pannus Thaumcraft
Traveling Trunk Wooden Golems Arbor, Iter, Spiritus, Vacuos Thaumcraft
Wooden Golems Straw Golems Arbor, Motus, Permutatio, Spiritus Thaumcraft
Enchantment: Disintegrate Osmotic Enchanter Perditio, Praecantatio, Vacuos Thaumic Tinkerer
Osmotic Enchanter

Research Mastery

Spellbinding Cloth

Alienis, Auram, Cognitio, Praecantatio, Tenebrae Thaumic Tinkerer
Spellbinding Cloth Enchanted Fabric Pannus, Praecantatio Thaumic Tinkerer
Talisman of Withhold Brain In A Jar Humanis, Lucrum, Praecantatio Thaumic Tinkerer
Enchantment: Quick Draw Osmotic Enchanter Praecantatio, Telum, Sensus Thaumic Tinkerer
Enchantment: Vampirism Osmotic Enchanter Fames, Praecantatio Thaumic Tinkerer
Enchantment: Flaming Touch Osmotic Enchanter Ignis, Perditio, Praecantatio Thaumic Tinkerer
Enchantment: Slow Fall Osmotic Enchanter Aer, Motus, Praecantatio Thaumic Tinkerer
Enchantment: Ascent Boost Osmotic Enchanter Aer, Motus, Praecantatio Thaumic Tinkerer
Apimancy None / Starts off unlocked N/A Magic Bees
Dimensional Singularity

Magic Frame

Essence of Lost Time

Essence of Shallow Grave

Tempus, Vacuos Magic Bees
Essence of A Shallow Grave Essence of Fickle Permanence Mortuus Magic Bees
Essence of False Life N/A Praecantatio, Victus Magic Bees
Essence of Fickle Permanence Essence of False Life Ordo, Perditio Magic Bees
Essence of Lost Time Essence of Fickle Permanence Tempus Magic Bees
Essence of Scornful Oblivion Dimensional Singularity Tempus, Vacuos Magic Bees
Magic Frame Enchanted Fabric Instrumentum, Tutamen Magic Bees
Thaumium Grafter Thaumium Scoop Arbor, Instrumentum, Lucrum Magic Bees
Thaumium Scoop Thaumium Instrumentum

Magic Bees

Essence of Everlasting Durability Essence of False Life Tutamen Magic Bees
Essence of Scornful Oblivion Dimensional Singularity  Fames , Tempus, VacuosMagic Bees
Thaumcraft Extras
Essence of Greed N/A Lucrum, Ordo Thaumcraft Extras
Essence of Magic N/A Metallum, Ordo, Praecantatio Thaumcraft Extras
Fire Block N/A Ignis, Praecantatio Thaumcraft Extras

Thaumcraft's research system provides a "pacing" of character advancement. To learn how to craft successively more powerful devices, the player must collect research points with a Thaumometer, and use the collected points to research new technologies. These research points carry the same aspects as used for essentia or vis -- for example an Ignis research point represents knowledge about fire.

NOTE: Research data (i.e. aspects collected, Thaumonomicon entries, etc.) are stored in files named after your player's Minecraft name (<playername>.thaum in the playerdata folder of your world). As of February 4th 2015, players can change their Minecraft names, however Thaumcraft 4 does not provide any method of tracking these name changes. Changing your Minecraft name will thus reset all your research, however it caneasily be restored by replacing and renaming the .thaum file for the current name with the .thaum file for the old name, so there are no unfixable issues with name changes and Thaumcraft. Before doing this, keep a backup of your world saves (which automatically include the playerdata folder with the research data) to prevent any fatal errors. See this FAQ page for details.

Thaumonomicon EntryEdit

Before you can build most thaumaturgical items and blocks, you first need to discover how to do so. There are several steps in this process:

  1. Exploring the world and examining blocks, items and creatures with a Thaumometer.
  2. Taking the research points you gathered from the first step and expanding your aspect knowledge with the research table.
  3. Using the aspects and points you've collected to discover practical knowledge and recipes with the Research Table.


You can't perform research without research points, and the best way to gain research points is by exploration and examining objects in the world. (You do start with a few points in the primal aspects: about 16 each, give or take.)

The first thing you will need to do is construct a Thaumometer. By pointing the Thaumometer at various things, and holding the right mouse button you will start examining them. The process does not take long, but your movement speed is reduced and you can't do much else while scanning. When your scan is complete, the Thaumometer will display what aspects the object contains. In the bottom right of the screen you will also see a summary of the aspects and research points you discovered. You can scan many different things: blocks, mobs and other entities, nodes, and even dropped items.

For most things (mobs, entities, or items) you will gain research points equal to the target's aspects. For a node, you will gain points equal to about 1/10 of the node's strength in each aspect. The very first time you discover an aspect, whether by examining something or "at the table", you gain triple the number of research points you would have normally. This implies that for materials which come in both "pieces" and blocks, such as coal or iron, you will do better by scanning the block first.

Early on, you will often not be able to learn from your chosen object of study, because it has aspects you can't understand. Specifically, to scan something you need to know at least the component aspects for each aspect contained in an object. For example, something with Bestia can only be examined if you have already learned Bestia, or at least Victus and Motus. If you lack the knowledge needed to scan something, you will be informed, and usually given a hint about one of the aspects you need to learn.

Most objects and creatures can only be successfully scanned once. Afterwards looking at the same thing through your Thaumometer will show its aspects without delay. Furthermore, once you have scanned an item or block, you can quickly see its aspects in any inventory, by pressing "shift" while pointing to it with the cursor.

Your Thaumonomicon will automatically keep track of the items and blocks you have scanned. Not only will all the aspects you discover be listed with their combinations in the "Aspects" topic, but beneath each aspect's entry, you will see a summary of all known blocks and items containing that aspect.

Research Table Edit

You can also use your research table (see below) to combine research points directly; this can let you discover new aspects, and you will need to do this at least once: The (necessary) example from the Thaumonomicon is that Aqua (water) and Terra (earth) combine to form Victus (life). (There is nothing in the game that contains Victus, without also containing some aspect which requires Victus to discover.)

Note that there is a soft cap to the number of research points you can accumulate in total, and in each aspect. (These values can be changed in the configuration file.) When you reach this cap, you will start getting fewer points than you might expect. When this happens, you need to use up some of those points, by researching topics from your Thaumonomicon, and/or combining low-level aspects into higher compounds.

Some objects and creatures will also reveal special insights when scanned. In current versions of Thaumcraft, the research topic in question will simply be unlocked in your Thaumonomicon. There are also few objects which have no aspects, for one reason or another.

As you proceed with research, you will use up research points in various aspects, and eventually you will find yourself short of some key aspect.

  • If you need more points, your first recourse should be "scan more stuff" -- not just items and resources you've picked up, but also everything you craft. Especially remember to scan "intermediate" craftings (wand cores, thaumium, and suchlike) before you use them up. Nodes are particularly good sources for points, as you will find them scattered throughout the world (and other worlds as well).
  • For primal aspects, you can research and build a Deconstruction Table, which consumes items to give you research points. This is somewhat time-consuming, and you get at most one point of a primal aspect per item. Aspect-heavy items are most likely to give you points -- crafting tables and wool are particularly productive and cheap.
  • As noted above, compound-aspect research points can be made by combining aspects in the research table. Be warned this can cost a lot of points; you only get one point of the combined aspect for a point each of the components, and some aspects take many combinations.
  • By putting bookshelves and crystal clusters near your research table, you can get "ghost points" -- bonus points that can only be spent when you're otherwise out of that aspect, and which regenerate over time. (See the table's page for details.)

Researching Edit

Your Thaumonomicon contains many icons for research topics. Some of these topics represent special abilities, but most indicate recipes for items you can craft. Some topics start off darkened and unreadable, while others are hidden completely . As you scan key items, and perhaps in response to other events, more of these topics will be unlocked and others will appear.

While a few topics will be known and readable from the beginning of the game, most will require some investment of research points and effort to actually learn the information and render the topic readable. Only after learning the topic, will you be able to read the information within it.

There are a few topics that are marked as "forbidden research", which can be seen by the dark pulsing aura surrounding the icon. Researching forbidden topics will cause your character to gain warp. Some of these topics, such as Research Mastery, are required(if not, fairly necessary) in order to proceed with the game. Fortunately, small amounts of warp are not very dangerous, despite the unnerving effects you will experience. In fact, the "voices in your head" will grant you genuine knowledge, in the form of occasional free research points, making it useful when you are lacking points of a certain aspect.

By default, most of the research icons ("primary" research, with round or squarish icons) will require playing a minigame to actually gain the knowledge, but some of the secondary researches (hexagonal icons) can be bought "up front" for research points. By editing the configuration file, it is possible to choose "hard", "normal", or 'easy" mode for research. Normal is as above, hard mode requires the minigame for all research, while easy mode lets you buy all researches directly, avoiding the minigame entirely. Note that the names are slightly misleading: In easy mode, you will actually use more points for the research, with less flexibility for what aspects you need -- but you avoid the minigame. Conversely, hard mode requires the minigame even for secondary researches, but if you are reasonably skilled at the game, you can get them at a bargain, for fewer points of simpler aspects. For simplicity, the rest of this page (and wiki) will assume you are playing in normal mode.

To research topics, begin with your Thaumonomicon and (for primary topics) some paper, and click on the desired icon. For primary research, one piece of paper will be used, and you will gain a "research note" for the topic, which you can then insert in the research table for the minigame. For secondary research, you will see the aspects and numbers of research points you need, and if you have enough, clicking on the icon will immediately spend the points and learn the topic. Once you have completed the minigame for a research note, it will change from a flat page to a tied scroll.

Once you have the completed research note, you can put that in your hotbar and right-click it to gain the new ability or unlock the recipe(s) that it represents. If you have, and wish to use, the Research Duplication ability, you must do that before you activate the note for yourself.

Meta-Research Edit

There are a few key research topics which affect the research process itself, and appear at the beginning of the game. Nearly all players will need at least Research Mastery, despite the warp.

  • Research Expertise lets you hover over an aspect icon in the research table, and see the aspects that compose it. It also gives a 25% chance to recover a used research point when taking it back (that is, it was a mistake) from the note in progress.
  • Research Mastery is forbidden knowledge (minor). It also increases the chance of recovering a research point to 50%, and gives a 10% chance that placing a point will cost nothing. It requires Research Expertise. (Note that you do not gain warp by combining aspects.)
  • Research Duplication: Allows you to duplicate a completed research note, but only before learning it yourself. This is meant for multi-player games, but note that it is still available in single-player -- and there is a point in the late game where you need to have completed all available research, to get the next topic. In multi-player, it's primarily useful for carrying another player "on your back", for example a friend who is having trouble with the minigame. It requires Research Mastery.

Modern minigame Edit

The current minigame, introduced in version 4.1, requires a fair bit of knowledge about the aspect system. Note that while some pages here show examples for solving the research notes, these are only suggestions, and it's always possible to solve notes in a different way. In particular, you will generally want to use whatever aspects you have (or can make) more research points for. The "Cheat Sheet" section below also offers some useful resources.

  1. When you click a primary-research icon in the Thaumonomicon while carrying paper and scribing tools, you will gain a "research note".
  2. Placing this into the research table will reveal a grid of hexagons, with aspect symbols arranged around the edges. If any of the aspect symbols are shown as question marks, you need to discover what aspects they are before you can deal with this note.
  3. To complete the page, you need to place research points of various aspects on the grid, by dragging them from your stocks on the left side), to connect all the original aspect symbols. Two aspects will only connect if one of them directly contains the other.
  4. The path can fork, and the connections can be in any order. You can go both ways in a given path, moving from a compound down toward its primals and then back up to a different compound. You can always check in the Thaumonomicon for what aspects combine to make a compound, and unlocking the Research Mastery topic will let you see this by hovering over it in the research table itself.


  • Try for repeating loops of primals and common compounds (Arbor, Metallum, Bestia, etc.) whenever you can.
  • There are several sequences that can turn a two-aspect loop into a three-aspect one, for example, Aer->Motus->Aer can be expanded to Aer->Motus->Volatus->Aer. Likewise with Terra/Vitreus/Metallum, Terra/Victus/Herba, Aqua/Victus/Limus, or even Humanus/Instrumentum/Fabrico. This is often useful for getting the right length for a path.
  • Minimize the amount of aspects you combine, and try to use up your commoner aspects for that. (Each combination gives you 1 point for 2).
  • The Research Helper linked below is useful for figuring out paths. If it tries to lean on an aspect you're scarce on, there are several tactics you can use:
    • Any time it offers a loop, (say, Aer->Auram->Aer) you can replace the middle with any eligible aspect you have a lot of (in this case, perhaps Arbor).
    • In the research helper itself, you can disable that aspect, or use this handy trick to "force" a path toward a different aspect: Pick the first icon on either or both ends yourself, then use the helper to compute the resulting shorter path.

By way of example, here are completed research notes for the meta-research topics described above. Remember that any research note can be completed in a variety of ways, depending on what aspects you have available.

Ghost points Edit

Normally when you run out of an aspect, it will be darkened in the table list. However, it is possible to get "ghost points" for various aspects, indicated by a "shiny" marker on the aspect's icon. If you run out of an aspect with a ghost point, you will be left with an unnumbered icon. You can use this one more time before it fades, and when you do so, it will eventually recover and reappear. Ghost points allow your research to proceed slowly, even when you've used up all points for a key aspect. You can also use them for combinations, letting you slowly accumulate points of a rare compound. Of course, you can also earn more points by the methods described above, but note that ghost points are only usable when you otherwise have zero points of that aspect.

A ghost point will be given in an aspect, when an example of that aspect exists somewhere near your research table - for example, placing a water source block nearby will give you ghost points for Aqua. Having a lit fire (or placed Nitor) nearby will grant ghost points for Ignis.

Ghost points can also be obtained by placing crystal clusters and/or bookshelves near your research table (within 9 blocks or so). Crystal clusters will give a gint for their element, and a mixed crystal cluster will provide one of the primal aspects at random. Bookshelves can give any (eventually, all) of the other aspects, but it will take time for them to "cover" all the aspects, depending on how many bookshelves you have. (Putting your research table next to your enchanting-table library makes a good start.) Note also that ghost points are figured separately for each research table, so it is possible to get extras by maintaining two or three such tables together.

Spoilers and Cheat Sheets Edit

Several lists and webpages may be useful in research:

Aspects and CompoundsEdit

Aspect Made of and Component of
Aer Primal Arbor, Auram, Lux, Motus, Sensus, Tempestas, Vacuos, Volatus
Alienis Vacuos Tenebrae -
Aqua Primal Limus, Venenum, Victus, Tempestas
Arbor Aer Herba -
Auram Aer Praecantatio -
Bestia Motus Victus Corpus, Humanus, Pannus
Cognitio Ignis Spiritus Humanus
Corpus Bestia Mortuus -
Exanimis Motus Mortuus -
Fabrico Humanus Instrumentum -
Fames Vacuos Victus Lucrum
Gelum Ignis Perditio -
Herba Terra Victus Arbor
Humanus Bestia Cognitio Fabrico, Instrumentum, Lucrum, Messis, Perfodio
Ignis Primal Cognitio, Gelum, Lux, Potentia, Telum
Instrumentum Humanus Ordo Fabrico, Machina, Meto, Pannus, Telum, Tutamen
Iter Motus Terra -
Limus Aqua Victus -
Lucrum Fames Humanus -
Lux Aer Ignis Tenebrae
Machina Instrumentum Motus -
Messis Herba Humanus Meto
Metallum Terra Vitreus -
Meto Instrumentum Messis -
Mortuus Perditio Victus Corpus, Exanimis, Spiritus
Motus Aer Ordo Bestia, Exanimis, Iter, Machina, Vinculum, Volatus
Ordo Primal Instrumentum, Motus, Permutatio, Potentia, Sano, Vitreus
Pannus Bestia Instrumentum -
Perditio Primal Gelum, Mortus, Permutatio, Vacuos, Venenum, Vinculum, Vitium
Perfodio Humanus Terra -
Permutatio Ordo Perditio -
Potentia Ignis Ordo Praecantatio
Praecantatio Potentia Vacuos Auram, Vitium
Sano Ordo Victus -
Sensus Aer Spiritus -
Spiritus Mortuus Victus Cognitio, Sensus
Telum Ignis Instrumentum -
Tenebrae Lux Vacuos Alienis
Terra Primal Herba, Iter, Metallum, Perfodio, Tutamen, Victus, Vitreus
Tutamen Instrumentum Terra -
Vacuos Aer Perditio Alienis, Fames, Praecantatio
Venenum Aqua Perditio -
Victus Aqua Terra Bestia, Fames, Herba, Limus, Mortuus, Sano, Spiritus
Vinculum Motus Perditio -
Vitium Perditio Praecantatio -
Vitreus Ordo Terra Metallum
Volatus Aer Motus -

Historical NotesEdit

  • In older versions of Thaumcraft, players needed to carry a set of scribing tools and some paper, to receive research notes ("insights") from key scans.
  • In versions leading up to 4.2, several aspects had their composition changed, and two (Saxum and Granum) were removed entirely. ( Others were changed more recently, such as Cognito and Telum using Ignis.)
  • Also, the minigame changed drastically. For the older minigame, see the page for Research 4.0.
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